Originally posted on 29 September. Scroll down for updates.
Autodesk has released 3ds Max 2018.3, the latest update to the 3D modelling and animation software, adding a new Fluids simulation toolset based on the technology used in Maya’s Bifröst.
The update also adds a new multi-force Motion Field Space Warp for directing the output of fluid simulations; and the MAXtoA 3ds-Max-to-Arnold plugin has been updated to render 3ds Max fluids in Arnold.
Answers one of 3ds Max users’ biggest feature requests
The update addresses a long-standing gripe in the 3ds Max community: its lack of a robust native fluid simulation system.
Users have been requesting Bifröst integration ever since the technology was first implemented in Maya in 2014: at the time of posting, it was still the third most popular request on Autodesk’s 3ds Max Ideas site.
The new Fluids toolset is capable of simulating liquids of a range of different viscosities; includes a component for foam, bubbles and spray; and can be controlled by forces or guide meshes.
Sims are multi-threaded, and process in the background, so they don’t tie up a machine while calculating.
The toolset reads both Bifröst BIF files for “direct interoperability” with Maya, and VDB files, for compatibility with other pipeline tools; and can surface and export the simulation as Alembic meshes.
New Motion Field Space warp controls fluid simulations and conventional particle systems
To judge from the online documentation, Fluids doesn’t have all of the same functionality Maya users get with Bifröst, but it does incorporate Autodesk’s recent work on the technology.
Update: Autodesk has provided more information on the differences. Scroll down to the foot of the story.
One example is the new Motion Field Space Warp, which looks like it benefits from some of the work done on its Maya counterpart for Maya 2017.
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Unlike 3ds Max’s legacy forces, it unifies gravity, drag and turbulence into a single system – and, as well as directing Fluids simulations, can be used to influence conventional particle systems or meshes.
Updates to the 3ds Max to Arnold plugin
The MAXtoA plugin, which links 3ds Max to the Arnold renderer, now included with 3ds Max by default, has also been updated to support Fluids.
The 3ds Max documentation also notes a list of smaller new features added in recent previous updates, including better handling of AOVs, and a thin-film iridescence control in the new Standard Surface shader.
Pricing and availability
3ds Max 2018.3 is available for Windows 7+. The software is available on a rental-only basis, with new subscriptions priced at $185/month or $1,470/year.
Updated: 3ds Max’s Fluids vs Maya’s Bifröst engine
We contacted Autodesk about the exact differences between the Fluids toolset and Bifröst. They told us:
“With 3ds Max Fluids, we took the same Bifröst engine that is currently in Maya but implemented that technology so it would feel familiar to 3ds Max users.
“There are a few differences right now. In 3ds Max, we currently only support liquids, not the Aero functionality or the Bifröst Ocean Simulation System. 3ds Max also has some differences that aren’t in Maya.
“As an example, 3ds Max supports the ability to set the scale of the simulation. Many of our users have to model things in different scales. We want to help ensure simulations look correct regardless of size.”
One important feature of a fluid simulation system is the ability to iterate on previous simulations. Asked whether Fluids has the same simulation caching options as Bifröst, Autodesk told us:
“For [an iterative workflow], 3ds Max solves multiple challenges. Each solve can have different settings that are stored in each particular solve. This allows for better iteration through a simulation.
“Users can compare solves by selecting them: the corresponding simulations are displayed in the viewport. When a new solve is created, cache files are managed based on a token system set up in the caching tab.
“Also, if you have multiple liquid objects in the scene, they are all available in the management area of the simulation view.”
3ds Max 2018 Service Pack 1
Finally, on the subject of future updates to the toolset, Autodesk told us:
“The goal is to keep the underlying technology the same … 3ds Max and Maya often keep different release schedules [but] our teams are working together to keep things similar when and where they can.”
Related posts:
Tags: 3ds max, 3ds Max 2018.3, Alembic, Arnold, autodesk, BIF, Bifrost, bubbles, caching, Drag, fluid simualation, fluids, foam, gravity, guided simulation, iteration, liquid simulation, MAXtoA, Maya, Motion Field, Motion Field Space Warp, new features, price, rendering, scale, spray, Turbulence, unified force, VDB, viscous fluid
Originally posted on 29 September. Scroll down for updates.
Autodesk has released 3ds Max 2018.3, the latest update to the 3D modelling and animation software, adding a new Fluids simulation toolset based on the technology used in Maya’s Bifröst.
The update also adds a new multi-force Motion Field Space Warp for directing the output of fluid simulations; and the MAXtoA 3ds-Max-to-Arnold plugin has been updated to render 3ds Max fluids in Arnold.
Answers one of 3ds Max users’ biggest feature requests
The update addresses a long-standing gripe in the 3ds Max community: its lack of a robust native fluid simulation system.
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Users have been requesting Bifröst integration ever since the technology was first implemented in Maya in 2014: at the time of posting, it was still the third most popular request on Autodesk’s 3ds Max Ideas site.
The new Fluids toolset is capable of simulating liquids of a range of different viscosities; includes a component for foam, bubbles and spray; and can be controlled by forces or guide meshes.
Sims are multi-threaded, and process in the background, so they don’t tie up a machine while calculating.
The toolset reads both Bifröst BIF files for “direct interoperability” with Maya, and VDB files, for compatibility with other pipeline tools; and can surface and export the simulation as Alembic meshes.
New Motion Field Space warp controls fluid simulations and conventional particle systems
To judge from the online documentation, Fluids doesn’t have all of the same functionality Maya users get with Bifröst, but it does incorporate Autodesk’s recent work on the technology.
Update: Autodesk has provided more information on the differences. Scroll down to the foot of the story.
One example is the new Motion Field Space Warp, which looks like it benefits from some of the work done on its Maya counterpart for Maya 2017.
Unlike 3ds Max’s legacy forces, it unifies gravity, drag and turbulence into a single system – and, as well as directing Fluids simulations, can be used to influence conventional particle systems or meshes.
Updates to the 3ds Max to Arnold plugin
The MAXtoA plugin, which links 3ds Max to the Arnold renderer, now included with 3ds Max by default, has also been updated to support Fluids.
The 3ds Max documentation also notes a list of smaller new features added in recent previous updates, including better handling of AOVs, and a thin-film iridescence control in the new Standard Surface shader.
Pricing and availability
3ds Max 2018.3 is available for Windows 7+. The software is available on a rental-only basis, with new subscriptions priced at $185/month or $1,470/year.
Updated: 3ds Max’s Fluids vs Maya’s Bifröst engine
We contacted Autodesk about the exact differences between the Fluids toolset and Bifröst. They told us:
“With 3ds Max Fluids, we took the same Bifröst engine that is currently in Maya but implemented that technology so it would feel familiar to 3ds Max users.
“There are a few differences right now. In 3ds Max, we currently only support liquids, not the Aero functionality or the Bifröst Ocean Simulation System. 3ds Max also has some differences that aren’t in Maya.
“As an example, 3ds Max supports the ability to set the scale of the simulation. Many of our users have to model things in different scales. We want to help ensure simulations look correct regardless of size.”
One important feature of a fluid simulation system is the ability to iterate on previous simulations. Asked whether Fluids has the same simulation caching options as Bifröst, Autodesk told us:
![3ds 3ds](https://damassets.autodesk.net/content/dam/autodesk/www/products/autodesk-3dsmax/fy18/features/images/motion-paths-thumb-572x340.jpg)
“For [an iterative workflow], 3ds Max solves multiple challenges. Each solve can have different settings that are stored in each particular solve. This allows for better iteration through a simulation.
“Users can compare solves by selecting them: the corresponding simulations are displayed in the viewport. When a new solve is created, cache files are managed based on a token system set up in the caching tab.
“Also, if you have multiple liquid objects in the scene, they are all available in the management area of the simulation view.”
Finally, on the subject of future updates to the toolset, Autodesk told us:
“The goal is to keep the underlying technology the same … 3ds Max and Maya often keep different release schedules [but] our teams are working together to keep things similar when and where they can.”
Related posts:
Tags: 3ds max, 3ds Max 2018.3, Alembic, Arnold, autodesk, BIF, Bifrost, bubbles, caching, Drag, fluid simualation, fluids, foam, gravity, guided simulation, iteration, liquid simulation, MAXtoA, Maya, Motion Field, Motion Field Space Warp, new features, price, rendering, scale, spray, Turbulence, unified force, VDB, viscous fluid
3ds Max plug-in designed to help the user create natural-looking plants and trees and customize how they grow and interact with each other
The purpose of plug-ins is to expand the functionality of the host program. Most of them are simple tools but in some cases these can accomplish a complex set of actions.
Such is the case of GrowFX, a plug-in designed for 3DS Max that enables the user to build various types of plants on specific paths.
Seamless integration with the host application
The tool requires the host program to be available on the system and it can be added to the computer through a simple installation procedure.
The principle behind GrowFX consists in three general stages: creating paths, creating meshes and changing the path directions. However, each of them includes a set of options that can influence the outcome according to user’s needs.
Integration with 3DS Max is seamless and looks are intuitive for someone already familiar with modeling and rendering software.
Customize plant growing
The developer boasts with the plug-in’s ability to create realistic trees thanks to the built-in technology that permits combining trunks and branches into a surface with smooth transitions at the contact points.
Animated effects such as plant growing or wind moving the objects is also part of GrowFX’s list of features; moreover, the configuration of some parameters automatically influence the animation of others, saving the user time and effort.
![3ds Max 2018 Service Pack 3ds Max 2018 Service Pack](https://cgpress.org/wp-content/uploads/2015/07/max2016rev-img03.jpg)
Using the plug-in to building a plant offers the possibility to control growth stages that are reflected by leaves, flowers or fruits. Shiva tv series.
Create real-looking plants and trees
GrowFX is flexible enough to allow the creation of a group of plants that can grow into a specific direction and shape set by the user.
All the options are wrapped up in a simple, intuitive interface that should be easy to handle by computer modeling artists. It makes available a versatile set of options for creating realistic natural environments.
Filed under
LIMITATIONS IN THE UNREGISTERED VERSION- 30 days trial
- Conversion to editable mesh and spline is disabled
- Copying and creating of a GrowFX object is disabled
- No more than 5 paths can be created
3ds Max 2018 Keygen
SYSTEM REQUIREMENTSNew in GrowFX 1.9.9 Service Pack 5:- Added full compatibility with 3ds Max 2018 (64-bit)
- Improved algorithm related to Chaos Count % in the Distributor in point group and Count rate % for all Distributors. Now the calculation is more accurate. Please note, that the plants shape may change slightly
- Some minor bugs are fixed
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This enables Disqus, Inc. to process some of your data. Disqus privacy policyGrowFX 1.9.9 Service Pack 6
add to watchlistsend us an update- file size:
- 10.5 MB
- filename:
- GrowFX_1_9_9_SP6_Demo_3dsMax_2019_Setup.exe
- runs on:
- Windows 10 32/64 bit
Windows 8 32/64 bit
Windows 7 32/64 bit
Windows Vista 32/64 bit
Windows XP 32/64 bit - main category:
- Multimedia
- developer:
- visit homepage
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This Service Pack contains recent fixes for Autodesk® 3ds Max 2016 software. It is strongly recommended that you read the readme document before installing the software. For future reference, you should save the readme to your hard drive. 3dsMax2016_SP2
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